Pushmo returns in HD, and manages to rekindle my desire to shove blocks around.
The 3DS saw one of the most innovative puzzle games in recent memory with Pushmo a few years back. A simple downloadable title became one of the 3DS’s best games, if nothing else for the refreshing nature of it’s gameplay. It wasn’t about speed or necessarily skill, it was about thinking things carefully to get from the bottom to the top. Plain, simple, and immensely enjoyable.
Pushmo World seeks to bring that same innovative gameplay to the big screen. Admittedly, it’s not as fresh the second time, but it still delivers head scratching brilliance with a new batch of puzzles. You also get a more robust social feature through Miiverse, allowing you to find and endless assortment of user-generated Pushmo puzzles!
What makes Pushmo great is it’s simplicity. The colorful art style, the peppy music, and the minimal amount of mechanics helps to keep the game clear and concise, and yet the variety of puzzles seems endless. The amount of innovation you get from a game about pushing and pulling blocks around never ceases to surprise me, even in the franchise’s second iteration.
Ultimately, Pushmo is a puzzle game only in competition with itself. It’s nice to see that Nintendo didn’t try and staple more weird mechanics into it, or re-introduce elements from the less favorable offshoot Crashmo (also available on the 3DS). What we have is a great game, in high definition, with nearly unlimited content. At the end of the day that’s all anybody could ask for.
Nintendo announced today that Pushmo World, the sequel to Pushmo on the 3DS, will be coming to the Wii U on June 19th.
In Pushmo, the goal is to get the adorable sumo wrestler Mallo to the top of oddly shaped structures by pushing and pulling blocks forward and back, ultimately platforming your way to the top. The original came out on the 3DS eshop a couple years ago, and was considered to be a refreshing and truly unique puzzle game by most critics. The sequel appears to be a bit more of the same, complete with stage building and sharing, but in HD. If you’ve never had a shot at the series now, I highly recommend you go pick up the original.
Of course you can check out the trailer right here and drop comments below on what you think!
The eShop has been kind of the bastion for newer ideas from Nintendo as of late. Chief among them is the critically acclaimed Pushmo. As its name implies, the game is about moving blocks forward and backward to create platforms to climb your way to the top. It’s really a clever little game and charming as hell. It would also make a great place to set a stage for Super Smash Bros. for 3DS.
When I originally started thinking about a Pushmo stage, it just involved the little red sumo guy, Mallo, moving parts of the stage around and forcing the battle to ebb and flow along it. But that didn’t feel big enough. I had a much more grand idea: turn Pushmo into the new scrolling stage, akin to Rumble Falls.
The idea is that the little sumo dude is pushing and moving blocks and climbing along at the bottom of the stage, while redirecting the platforms that the combatants have to thrash upon. There could be cute little NES sprites formed in the blocks along the way, and as the stage gets higher, it just goes into space until finally reaching a pinnacle that shifts around a bunch until it all comes Crashmo-ing down to start over.
A lot of people on the internet have suggested Mallo himself become a playable character for the next Smash Bros. games. While I think it’s cute, I definitely don’t see that needing to happen. He has no moves, there’s not a lot to reference, and even among recent eShop characters, I can think of better candidates. *Cough*Dillon*cough*. That said, Pushmo and Mallo definitely deserve a home SOMEWHERE in Smash, and I think this stage is the perfect fit.
But what about my readers? Surely both of you have an opinion? Perhaps you’d care to share it? That would be so lovely!