Tag Archives: Kid Icarus

Smash Bros. The Next Generation – The Wish Seed and the Reset Bomb Forest

The Seeds of Conflict, Reaped

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One of the more sinister chapters of Kid Icarus: Uprising featured every clan of humans fighting a bloody war over the Wish Seed, a lie devised by the devilishly handsome Hades. It appears as though that very battlefield has been chosen as the backdrop for a Kid Icarus: Uprising stage on the 3DS version of Smash Bros.

From just that one screenshot there’s a few interesting details to look over. First, the background reminds me of another angle of the Fire Emblem flavored Castle Siege stage in Smash Bros. Brawl. There’s a large scale conflict in the background and you’re fighting your own battle in this crumbling construct. The tone and mood are a bit grim, and while I think something brighter may better suit Kid Icarus: Uprising‘s representation, I myself was looking for the Grim Reaper Fortress, so I really can’t complain.

The most interesting aspect of this stage, to me, is the shape we get of it. From just this segment we see two main platforms, and what appear to be 3 ascending pass-through platforms with a strange layout, considering the general lay out of Smash Bros. stages. If you took the left edge of each platform and drew a line to connect them, the line would move in the pattern of an exponential growth. The further right you go, the more narrow it is from the previous platform!

Part of me wonders if this is a vertical-scrolling stage that takes us above the conflict as (Spoiler alert!) Viridii drops the Reset Bomb, marking one of the darkest moments in a Nintendo game not called Mother. Even without the scrolling, I have to imagine that plays a part at -some- point, right? Even if the foreground is safe from the blast radius, or perhaps not being in front of a wall gets you blown out of the stage as a hazard. Who knows!

Can we at least hear from this guy?
I just wanna hear from this guy.

One of Kid Icarus: Uprising‘s greatest assets was the writing and voice acting, and I really hope that makes it into this stage, if not an Assist Trophy. But a conversation between Palutena, Hades, Viridi, and maybe even Pit just -has- to happen. It’s too good to let up! It could trigger like an Snake or Fox/Falco/Wolf’s Easter Eggs where you hit down on the taunt pad just quick enough to trigger a special conversation during the fight.

Concept Art for the Reset Bomb Forest, the level this Smash stage comes from.
Concept Art for the Reset Bomb Forest, the level this Smash stage comes from.

Symphony of the Goddess Palutena

Kid Icarus may not have been a perfect game, and honestly it wasn’t, but in terms of production value and cohesive vision, it’s hard to argue that any game on the 3DS, and in many cases, on console, has done better. From a brilliantly written and read script (thanks to the localization department, of course!) to system-pushing graphics, and all the way up the pleasure center of your brain with a fully-orchestrated, out-of-this-world soundtrack. It’s with that gushing praise in mind that I say choosing a setlist for one Kid Icarus: Uprising themed stage was a nightmare. I imagine the Wii U version of the game will have it’s own stage representing Pit’s homeworld, but without any foreknowledge I just wanted to go ahead and get all my Kid Icarus music loving done now. So here it goes!

Kid Icarus: Uprising: Opening


The song that sort of kicks off the whole thing. This song reminds you that you’re playing Kid Icarus, but let’s you know that it’s not the same game by adding the new Uprising theme into the mix. Admittedly not the perfect song for the dark and gloomy stage it’s set to, but a great piece none the less.

Kid Icarus: Uprising: The Return of Palutena


“It’s been too long, Lady Palutena!”

Another Kid Icarus classic rendition. Again, a bit too peppy, but too good of a piece to leave out.

Kid Icarus: Uprising: First Boss Fight


Something a little more suited for the battleground taking place in the back, this boss theme almost sounds like it came from Brawl. Sakurai is creative, I think, but he does have a bit of a recurring set of trends. Nothing bad, mind you! More like a signature!

Kid Icarus: Uprising: Magnus and The Dark Lord


I think this might be my favorite track in all of Kid Icarus: Uprising. I just love that openning minute or so, followed by the chaotic whirlwind. It’s a gorgeous orchestral piece that just screams of high-daring adventure.

Kid Icarus: Uprising: The Reaper’s Line of Sight


There’s a subtle beauty to the fact that the Reaper fortress is guarded by straight-firing laser beams. The Reapers in the original Kid Icarus were only berserk as long as you were in their line of sight. Who would have thought that their biggest weakness would be object permanence? Them having that kind of direct line-of-sight just suits them so gorgeously. As does this dark dirge featuring their chaotic theme!

Kid Icarus: Uprising: Dark Pit’s Theme


Where’d the Spanish guitar come from? Who cares, it sounds great! Dark Pit as a character would probably be a tad too… redundant, to say the least. I think we can all agree that a palette-swap Pit is all we need to cover that base. But that still doesn’t seem entirely fair to the nebulously aligned reflection, so let’s give his theme song a home, shall we?

Kid Icarus: Uprising: Medusa’s Final Battle


I’m not going to go into any story bits, let’s just focus on how dramatic this number is. It’s like a fine pageant of power and vocals. Understated, at first, but building into a brilliant crescendo, partially thanks to the snippet of Dark Pit’s theme, and then Pit’s triumphant overture.

Kid Icarus: Uprising: Underworld Gatekeeper


One of the things that started to happen more in the latter half of the Kid was a mixture of orchestral and synthetic music. Much like Mass Effect, this created a unique, and engaging soundtrack. This piece is heavier on the synth than any other, but that’s why I chose it. It’s a great little combat piece with some up-tempo synth and a strong, consistent beat.

Kid Icarus: Uprising: Viridi, Goddess of Nature


The setting this Smash Bros. stage pulls from prooobably should use it’s own theme, don’t you think? And that’s okay because it is an intense, high octane, synth-laced beauty of a track.

Kid Icarus: Uprising: The Three Trials


This song does a fine job of visiting the retro-side of things, and I think is the kind of throw-back track you really need in there. I’d be fine letting “Opening” or “Return of Palutena” take it, but I personally still vote for this track.

My word that is a lot of music! But that was hard to cut from the list of over 70 gorgeous tracks. What think you, my less-than-70 gorgeous readers? Did I miss your favorite track? Do you prefer the classic music in there? Is this your first time hearing the music? And if so, which is your favorite? Or whatever you wanna talk about, I’m lonely cool to talk about!

Smash Bros. – The Next Generation: Pit

An Angel Descends Once More

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The hero of Kid Icarus: Uprising is in an interesting position. For starters, his most recent title was made by Smash creator Mashahiro Sakurai, putting him in a position to already be on the creator’s mind. This is a character that was resurrected from a 20-something year old grave and, for all intents and purposes, given a brand new life. Next to his Kirby stable, Sakurai knows none of the characters in Smash better than he knows Pit. That has some promising aspects.

If you’re unfamiliar with Kid Icarus: Uprising, the player has the ability to customize Pit with a series of “perks,” as well as a bevy of weapons of varying qualities and stats ranging over 7 types. Claws, cannons, bows, and Orbitars make up just a few of the weapons he can bring, and we’ve seen some of them already. So the  question is: what else?

It looks like we killed off the spinning blades forward+B special, and I couldn’t be more ecstatic about that. I’ve always thought that move to be extraordinarily cheap, especially since it can deflect- defeating the purpose of his Down+B Mirror Shield). Instead it’s been replaced with a new weapon, the Upperdash Arm.

The Upperdash Arm.
The Upperdash Arm.

His Mirror Shield, one of the ancient treasures found in the original, ball-busting Kid Icarus on the NES, was a deflective special in the previous Smash, but appears to have been upgraded to the Orbitars.

Or is this just a cutesy visual for his guard?
Or is this just a cutesy visual for his guard?

The door is entirely open for even more of Pit’s toys, but honestly I don’t think we’re going to see a whole lot more. It’d be cool to see him become just a hammer-space of weapons for smash attacks and mid-air weapons, but honestly I think that dual-sword-bow is going to continue being his main offense. That said, I wouldn’t be surprised to see that arsenal show up elsewhere. I expect that we’ll see at least a couple of Pit’s weapons, like the Tiger Claw or Eyetrack Orbitars as pick-up weapons that fall to the ground for everyone to use. Pit himself might even go berserk and whip out a large cannon attack as a Final Smash, where he unleashes a barrage of fire on the stage.

Oh it's on.
Oh it’s on.

If I could use Pit’s post here to divert a little bit. I have a sort of broader idea for the new Smash Bros. games: perks and weapons. This means customizing your characters with a bevy of passive abilities like better jumping, or stat boosting items. Similar to the sticker system in Brawl’s single player, but designed for the full multi-player experience. Now, as Capcom X Tekken has shown us, that kind of deal can get game-breaky fast, so I don’t know how much we can look into it. But the idea of at least starting off with different items or boosts that can be triggered mid-fights is at least worth exploring. It was in the multi-player and single-player for Kid Icarus: Uprising, so it’s a system Sakurai has some history with. The legendary developer even mentioned that the Wii U and 3DS versions of the game will have some form of profile connectivity and customization, and this sounds like it could be exactly that.

Majestic.
Majestic.

My knee-jerk reaction is to say an alternate costume should be Dark Pit, but that’s just a palette swap (and was in Smash Bros. Brawl) from white to black. Instead I move to postulate that a better costume would put Pit in his armor of the Legendary Treasures, as seen most impressively in Kid Icarus: Uprising, but originally from the NES Kid Icarus title. Alternatively, we could dress him up like one of the guardians from Uprising‘s multiplayer, or even just give him something original like a festive little kimono.

A wild clash!
A wild clash!

Pit’s back, with a lot more possibility than most returning characters. I hope this spirit of rebirth and open-mindedness comes up with some interesting new ideas for the Smash Bros. series to tread. Honestly, I’ll buy it day one, no questions asked, but I’d really like this to be more than just another Smash Bros. game.

Taking aim at the stars.
Taking aim at the stars.

But that’s me, now it’s you. Your thoughts on Pit? Favorite weapons? Palutena (who I learned recently shared the voice actress of Liara in Mass Effect, and more recently, the sultry voice of Burroughs, your AI guide in Shin Megami Tensei IV.) Drop your comments in the boxes below.

Just below this sexy gallery, that is!