Category Archives: PlayStation 4

E3 2016: Reaction to EA’s Press Conference

It’s another summer, which means it’s time again for E3. This year has been shaping up to be a rough one, with the majority of everything being revealed before the conference itself, but as we head into the show, it’s important to remember that these are just video games. And the people making them are usually doing their best to make them as good as they can. Although my reactions may not always be rosy, at the end of the day, they’re about entertainment and the people who bring us that entertainment. With all the terrible things going on the world, it seems almost frivolous to even be talking about this. But it’s what I do, so here we go.

This year’s EA press conference was a show about FIFA, and a reminder of some other things you’ve already heard about.

Granted, we didn’t know what form Titanfall 2‘s single-player campaign would take, but now we have a taste. I have to admit, the trailer was quite interesting. Considering that Titanfall was one of the best new shooters of the past few years, I was really intrigued to see how they would step it up. And as you can see from the trailer below, they’ve found a few ways.

 

Then there was Madden. They focused a lot of time on the competitive scene, which shows how little they play to implement into the new title. But that’s fine, I couldn’t care less about it, so I’m not their target audience.

I am, however, the target audience for Mass Effect Andromeda, and for the 3rd year in a row I was disappointed that they didn’t delve as deep into that as they do their regular sports franchises. I get that FIFA makes more money than Mass Effect, but at the same time, if they can make a mountain out of the molehill that is increased crowd polygons, the least they could do is show me a clear picture of a new alien race.

But oh well. This is all we got. I suppose it will have to do for now.

Beyond that, they’re pushing some original Story Mode into the next FIFA game, which seems neat. What wasn’t neat was having the actor who played the main character do a one-man show on stage. That was just awkward and weird.

Next they talked about a new initiative called EA Originals, wherein EA is partnering with indie game companies to help them bring their games to light. I think it’s telling that they called this “EA Originals,” because it implies that EA is done doing it’s own original ideas. And no where was that more true than this E3 press conference.

Jade Raymond took the stage and talked about how they’re still making Star Wars games. There’s apparently some more Star Wars in the future, so don’t worry about that. Star Wars will never leave us.

Finally was Battlefield 1 coverage, but by this point I hadn’t the energy to continue. That FIFA coverage really drained me.

And that was the show. Overall, a major disappointment from EA. No real new IP’s except a game that isn’t even technically theirs, and no real game announcements. It sets an unsettling picture that I think will befall the entire landscape of this E3: nothing new. No new game announcements, no new IP’s, and hardly a lick of new coverage. It’s a frightening reality, but all those ‘IS THIS THE DEATH OF E3″ videos on YouTube might actually be right if game companies don’t take it seriously anymore.

We’ll see what Bethesda has up it’s sleeve next.

E3 Report! Sony’s Conference!

All over the place, but with the right intentions.

I feel like it’s hard to pinpoint exactly what narrative Sony was trying to deliver at their keynote conference. Honestly, as far as presentations go, I thought it was kind of terrible. It was too long, too unguided, and generally hodgepodgey. They could have cut that comic book/TV guy out completely. There was no need for that “Millions of our fans wrote in” load of horse shit. And I don’t know that anybody cared about Sony TV. But what Sony did do right was pack that abomination of a show to the rafters with real game footage of new and announced games alike. And that’s what ultimately won me over.

It started with Destiny, which still looks weird and sophomoric to me, but hey the kids love it. Then it went on to some gameplay of The Order: 1886, which I really hope isn’t as button-mashy/quick-time event filled as it looked. And after that it was just everywhere. They showed off a game called Entwined, which looked to pretentious for my tastes. They showed off Little Big Planet 3, which looked fine. I could never get into those titles myself, but I recognize a quality product when I see it. And that was a major announcement for a game coming out this year, which is something Microsoft had none of, and for which I am thankful.

They also had their share of sans-the-gameplay announcements, though. Bloodborne, Dead Island 2, and Uncharted 4 all showed up. I’d complain about sequels right now, but honestly there was enough interesting content that I didn’t come away from this feeling sequel burn.

There were a lot of mentions of great partner deals with publishers like Devolver, so it’s good to see crazy amounts of little games like Hotline Miami finding homes on the PS4.

My most curious game of the conference was No Man’s Sky. It was announced last year, but seeing more of it made me salivate for a chance to play. That may be the game that gets me to buy a PS4 if it doesn’t come out on PC at some point. Procedurally generated sci-fi worlds has me all kinds of excited.

Overall, it was a shotgun spray of announcements, news, and fuck-all that we could care less about. But when they were on their stride, Sony was doing great, and it should be commended that there are some serious contenders in there for game of the show.