Earlier today I commented that we’re running out of ideas, and I think that EA’s press conference highlighted that some more. Dragons were stabbed, dude’s were shot in the face, and I’m pretty sure I saw that exact “behind the scenes” look at Mirror’s Edge the last time Mirror’s Edge came out. But hey it still looks way more interesting than goal cages that rattle when you hit them with a soccer ball.
Dragon Age: Inquisition honestly looks like the most fun a Dragon Age game has come up with yet, so I’m still watching that one fairly closely. Battlefield: Hardline almost sells me with Visceral Studios (the Dead Space folks) attached to it, but then it turns out that’s totally just a Battlefield game. And then there’s The Sims 4. So, yeah. Sims.
A big theme this year was looking at games that are still way early in their phases of development, which is kind of following the trend of “We have nothing new to announce for this year!” We got a look at a new Criterion game about open world exploration with every vehicle ever, a look at Mirror’s Edge, and most importantly: MASS EFFECT! I’m not going to lie, right now a technical concept video of a new Mass Effect is my game of show. Totally fanboying it up right here. Have a look:
What did you think of EA’s presentation? Let me know in the comments, and stay tuned! Ubisoft is up next!
This generation is starting to feel a lot like last generation with a facelift. The ideas and concepts coming out of the XBOX press conference were largely samey, and that’s starting to make me worry that we’re running out of ideas. But then I look at an indie highlight real and it occurs to me that we’re not that we’re running out of ideas, it’s just that nobody wants to place bets on anything other than shooting and dragon-stabbing. And that’s exactly we got out of this press conference.
Call of Duty: Advanced Warfare looked to be a lite version of Titanfall, Evolve looks like a class-based Left 4 Dead (unsurprising given that it’s a lot of the same developers), and there’s more Halo retreading than you can shake a plasma sword at. Sunset Overdrive looked promising, even if it appears to be a more colorful inFAMOUS with (hopefully!) better shooting.
The folks who bored me with Limbo are looking to bring another slow, plodding platformer about a child in danger called Inside. There’s another Crackdown, and Tomb Raider, both shown off with cinematics not at all representative of gameplay. Then there was the new Tom Clancy’s The Division, which looked to be about shooting people some more.
There was a sizzle real of Indie games, which looked to be some of the most promising content (including the focus on Ori, which I hope isn’t another Limbo). But most of those will inevitably come out on Steam, so there’s no real rush there.
The most interesting thing on deck was a new Platinum Studios game, Scalebound, but it was just another CG trailer. I’m honestly only interested because it’s Platinum Studios and they haven’t disappointed me yet.
There were 7 games that weren’t previously announced, half of them were sequels/reboots, and none of them, except maybe Ori, are coming out this year. It’s hard to be excited at a press conference when none of the games you announced are coming out in the year ahead.
At this point I’m pretty confident that an XBOX One won’t be on my shelf anytime soon. None of these ideas were fresh enough, or exclusive enough, to make me run out and get the system. And I’m about exhausted with the continuing trend of “Play DLC first on XBOX.” I’m actively starting to think of it as a BS tactic to try and hamstring other platforms because XBOX has nothing innovative to bring to the table.
But maybe I’m just calloused and burned out on mainstream games. How excited are you after that press conference? Stick around, I’ll have more thoughts on the other press conferences after they air throughout the show!
News from Siliconera comes our way that Adachi, the defective detective from Persona 4, will be joining the growing roster of fighters in Persona 4 Arena Ultimax, the fighting game sequel due out later this year.
We only have a few shots to go off of, so it’s hard to tell exactly what kind of fighter he’ll be off the bat, but we know he’s packing his revolver. It’s safe to assume he’ll have some distance fighting. We also know he brings his Persona, Magatsu-Izanagi, but we have yet to see if that will be a clone of Yu Narukami’s Izanagi or its own thing.
Adachi-baby joins the growing roster of Persona 4 Arena Ultimax as a DLC character. He adds to previously announced fighters Rise Kujikawa and the tag team of Ken and Koromaru from Persona 3.
What do you think of this news? I’m personally pumped for Adachi and may just main the representative of the Hunger Arcana.
Nintendo announced today that Pushmo World, the sequel to Pushmo on the 3DS, will be coming to the Wii U on June 19th.
In Pushmo, the goal is to get the adorable sumo wrestler Mallo to the top of oddly shaped structures by pushing and pulling blocks forward and back, ultimately platforming your way to the top. The original came out on the 3DS eshop a couple years ago, and was considered to be a refreshing and truly unique puzzle game by most critics. The sequel appears to be a bit more of the same, complete with stage building and sharing, but in HD. If you’ve never had a shot at the series now, I highly recommend you go pick up the original.
Of course you can check out the trailer right here and drop comments below on what you think!
GameBoy Advance games being remade for 3DS, releasing worldwide in November.
This November, Groudon and Kyogre return to Pokemon in Pokemons Omega Ruby and Alpha Sapphire. Today’s announcement was little more than a teaser trailer, but history has shown that we’ll probably see something coming up on Japan’s Sunday morning Japan show in the next couple weeks. Or maybe this’ll stay hidden until E3, who knows anymore with Nintendo. It could be a Pokemon Direct coming next week, as far as anybody can tell. What we do know is that these GameBoy advanced classics, released roughly 10 years ago, are going to be given the 3DS treatment. Hopefully we’ll also see the return of The Pokewalker or at least Pokemon that follow behind you, like in 2010’s update of Pokemon Gold and Silver, HeartGold and SoulSilver.
Any excitement out there for this Pokemon announcement? Any fond memories of Ruby and Sapphire you wanna share? The comments below sound like a great place to do that.
Release windows! Stages! Characters! Items! Masahiro Sakurai used Substitute!
Whew! I’m still catching my breath after that last Smash Bros. Direct. Or maybe it’s time to get back to the gym. Probably both. Here I’m going to provide a breakdown of what was seen and heard, and for impressions you’ll want to wait for our upcoming, and first, podcast! But until that get’s recorded, here’s the news!
First off, and probably most importantly to most people, the release date. If you don’t want to be spoiled and just want that release window, stop after this. The Smash 3DS will be released this summer, and the Wii U version will be released this winter. No actual date’s confirmed, but if I were a betting man I’d narrow this down to late August and early to mid-December.
Technically, on the 3DS, the game will run at 60 fps even in with your 3D slider on. Things like assist trophies and Pokemon will be slowed down to 30 fps to help maintain the characters. I’m not sure how exactly this’ll look in theory, but odds are it’ll look fine.
It was confirmed once more that both games have the same roster, but the stages will be different between the 3DS and and Wii U. During this segment, it was also revealed that what was once thought to be two different Animal Crossing: City Folk stages (or two different looks) are actually one stage that sort of packs up and travels from the village to the city.
As for the music between the games, there are two songs per stage on 3DS, similar to Melee. Meanwhile, the Wii U version will see the return of “My Music.” This feature allows players to select the regularity of which they’ll see songs assigned to each stage. Shown in the screenshot were an arrangement and original version of the Ballad of the Goddess from The Legend of Zelda: Skyward Sword, as well as a number of tracks returning from Smash Bros. Brawl.
There will apparently be some sort of connectivity feature between the 3DS and Wii U, but the Direct was not the time to discuss them, apparently.
Here’s a breakdown of stages that were shown off:
For the 3DS!
Reset Bomb Forest – Kid Icarus Uprising
Super Mario 3D Land – Super Mario 3D Land
Spirit Train – The Legend of Zelda: Spirit Tracks – This time they showed more platforms in the form of side-cars that link up with the train.
Gerudo Valley – The Legend of Zelda: Ocarina of Time 3D – The Twinrova twins were shown icing and flaming up the stage.
Arena Ferox – Fire Emblem: Awakening – The stage morphs like Castle Siege in Brawl, but it looked more seamless. Many different morphs have been shown thus far.
Tortimer Island – Animal Crossing: New Leaf – As was shown in the Pic of the Day, the stage has many randomizing aspects to the layout each time you play it. The music playing during this segment was from Tortimer Island’s mini-games in New Leaf.
Living Room – Nintendogs – Appears to have some random platform arrangements, or transforms at some point.
Prism Tower – Pokemon X and Y – Reminds me of Halberd with it’s travelling.
Rainbow Road – Mario Kart 7 – F-Zero style level.
Find Mii – Find Mii I and II – This stage was finally seen in action. Looks very simple but with a stage hazard boss in the demon that kidnaps Mii’s. Hopefully Mii’s will be pulled from your system.
Balloon Fight – Balloon Fight. Finally! I always thought this game made a perfect Smash level. Notably: the sides don’t knock you out, but wrap around, like in the original Balloon Fighter. The only way out is up or down.
Smash Bros. Melee’s DK Jungle refuses to die with dignity and continues to torture us with rushing rapids.
Wii U Stages:
Mario Galaxy – Mario Galaxy – Friggen gorgeous. Falling starbits!
Pyrosphere – Metroid Other M – Ridley’s shadow shown as a “boss.” Does this deconfirm him from playable? I think so, but it’s up for speculation!
Town and City – Animal Crossing: New Leaf – Travelling stage.
Boxing Ring – Punch-Out!! – This stage has two designs.
Pilot Wings – Pilot Wings – Still looks like a new Pokéfloats to me!
Skyloft – The Legend of Zelda: Skyward Sword
Windy Hill – Sonic and the Lost World
Garden of Hope – Pikmin 3
Wii Fit Studio – Wii Fit – The stage morphs with different balance board platforms.
Palutena’s Temple – Kid Icarus: Uprising – This is the new Hyrule temple
Halberd is back from Brawl, and now in HD!
Also shown was the Wily’s Castle stage from Mega Man 2. The Yellow Devil that we’ve seen before is a combination Boss and goal. Defeat him by attacking his only vulnerable spot, his eye, and he blows up on your foes.
Up next, Smash Bros. Director, Masahiro Sakurai, discussed online play!
Both the Wii U and 3DS have online multiplayer. Sakurai warned that you should have a good connection! Use the LAN adapter for your WiiU (if you can find one!)
Playing with Friends recreates the local multiplayer, so there’s no real surprises there, but there’s a few new modes for playing with anyone. “For Fun” allows for all stages except for Final Destination and items. It’ll only record your wins. “For Glory” is Final Destination only, no items, allows for 1v1 matches, and records wins and losses.
One very interesting detail shown off was that every stage now has a Final Destination form. This mixes up the standard Final Destination by allowing for more scenery and music to be played. This’ll be great for the FD-only lovers out there.
There was also some talk of banning people, so long story short, don’t be a dick.
There’s a new rank system called “Global Smash Power.” It’s still vague on how you increase your stat, but your score is the number of people you’re better than.
Items got their own feature, so here’s a list of what was shown! (This presentation was accompanied by an arrangement of the barrel rocket music from Donkey Kong Country Returns!)
Beam Sword looks great
Motion sensor bomb
Fire Bar looks like a length-decreasing sword
Back Shield protects your back
Bombchu does what you think
Fairy bottle heals
Ore Club is another melee weapon that can make a whirlwind
Hocotate Bomb (Does this mean Olimar has a new final smash?)
Rocket belt recovery from Pilot Wings
Steel Diver submarine gun that shoots torpedoes.
Assist Trophies! Or: Who didn’t make the cut!
Saki Amamiya from Sin and Punishment.
Skull Kid flips the screen upside-down.
Mother Brain shoots with a laser.
Midna battles foes and throws ‘em
Ashley does… something with a cloud of magic smoke?
Pokémon! In this we learned that Master Balls holds legendary Pokémon!
Arceus meteor smashes from a range.
Eevee is adorable
Fennekin uses PK Fire
Meloetta throws music orbs I guess
Gogoat can be ridden
Palkia flips the stage
Kyruem freezes on both sides
Kaldeo uses his horn to cut up foes.
Xerneas makes.. pretty colors happen? I guess.
A lot of information was given on returning characters and new characters, so here’s kind of a quick and dirty breakdown of what we saw:
Samus and Zero Suit Samus are separated – Samus’ Zero Laser no longer drops her armor. In fact, there are no more transformation characters at all.
Instead, Zero Suit Samus zeroes in! Now she’s got some sweet space-heels that turn her into the closest thing to Bayonetta we’re getting in this game (Unless we get Bayonetta! Finger’s crossed!)
Zelda’s Phantom Slash looks like more unnecessary power and defense for Zelda who can already dflect attacks.
Sheik is going solo, now with Burst Grenades seem to work like Snake’s grenades in Brawl. Sheik also has a Bouncing Fish move, which is a heel kick.
Kirby has a new hammer technique: Hammer Flip. It’s a charge to his previous hammer ability: like Roy, it can hurt him. He also has a new final smash: Ultra Sword, from Kirby’s Return to Dreamland.
DeDeDe is more expressive and throws only gordo’s instead of waddle-dees.
Lucario is back with more powerful Aura attacks that build when he’s damaged. Charge his aura too much and it can backfire on you when you try to recover. And now he has a Mega Form (unclear, but likely his Final Smash). His aura attacks are always max damaged.
Olimar, shown with a new Pikmin music track, can only have 3 Pikmin, but they are in order. Red, yellow, blue, white, purple. Reduced numbers means easier management, visually, and knowledge of number is easy. Recovery move is now winged pikmin but more pikmin means heavier. Interesting.
Pit has lost his gliding mechanic. However, his Power of Flight is a great recovery move. His new Final Smash is now the 3 sacred treasures which looks ridonkulous. It’s like Triple Finish with a PK Starstorm chaser.
Yoshi struts his stuff over the new Smash. He now stands upright, and is the most gorgeous shade of green. His video also comes with a great Yoshi’s Island arrangement.
Roslaina and Luma, featured with an amazing carnival themed arrangement of the Cosmic Observatory theme, return with a breakdown of Luma’s separation mechanics. Still looks like it’ll be a handfull to master, but very rewarding when you do. Starbits is their side special, shooting an array of starbits. Looks to have great cancellation potential for charging enemies. Up special is the Launch Star recovery. Down special is Gravitational Pull (have ya makin’ a fool out of yourself on the dance floor), which can render shots ineffective. Power Star final smash shoots stars EVERYWHEEEERE!
Little Mac, featured with a power ballad Punch-out theme, has great ground game. But in the air he is physically weaker and is as clumsy as all get out. His Rising Uppercut is a terrible recovery with great attack power. Slip counter makes it look like he’s been hit, then counters. Giga Mac is basically Giga Bowser for his Final Smash. There’s a Wire Frame Mac costume change, calling back to the original Punch-Out!! arcade machine.
Villager, shown with an arrangement of Kapp’n’s Sea Shanty, has SO much pocketing. He can even pocket Zelda’s new Phantom Armor! His side special is Lloid rocket, which looks to have some great horizontal recovery. Up special is Balloon Trip, which appears to be a great recovery move save for it’s fragility. His Down Special is Timber, where you plant a tree and then chop it down onto your foes. And finally we see his Final Smash: Dream Home! He pays off Nook and kin to build a house on top of his foes!
All you need to know about Mega Man is his Final Smash:
Wii Fit trainer has a Deep Breathing ability that chargers her powers, and Sun Salutation is a projectile that can be saved like Samus’ power canon. Combining the two is a great combo!
Custom Move Sets were also discussed. You can’t use them online with strangers, but you can customize the way abilities work to change fighters up. Changes shown include: A giant Mario fireball that persists past contact, a straight firing fireball, a circling Pit arrow, charging Marth, a flaming uppercut from Mario, Kirby’s ice breath, and DK getting invincible armor for his headbutt. It looks like it might break balance, and probably won’t be allowed for competition, but it looks pretty neat none the less to change up less-desired aspects of moves!
New Game Mode: Smash Run
Solely for the 3DS, Smash Run is like an adventure mode in a giant level that up to 4 people can partake in. It features enemies and elements from multiple games including Donkey Kong Country Returns, Pokemon, Mario, Kid Icarus, Pikmin, and Brawl’s Subspace Emissary story mode. it’s a 5 minute run through a dungeon to collect power-ups that you then take to a big fight at the end with your foes. It looks pretty nuts!
Finally, because no Smash presentation would be complete without new announcements, a new trailer showing Charizard and Greninja was shown. Charizard is now sans the Pokemon Trainer and his alternate compatriots, and Greninja is a brand new fighter. WIll we see a grass type to top it off? We’ll see…
Finally, there’s a host of new screenshots showing even more details that weren’t in the Direct, so check those out here!
Now that was a -lot- of information, and that wasn’t even really any impressions of it. As I mentioned at the start, I’m saving that for an upcoming podcast, so stay tuned!
Today, Nintendo released a poor-quality stream on their website that was fortunately being mirrored on YouTube featuring a full run of the games coming to their systems within the next few months, and then some. If you want to watch the full thing, go ahead and just go here, but if you wanna skip to the good parts, let’s start here:
Little Mac from Punch-Out!! made his Smash Bros. debut in Brawl as an Assist Trophy; an item that has various Nintendo characters show up to lend a hand. But this time he’s punching through to the full-fledged roster, and looks to add his unique brand of pugilism to the growing ranks of Smash.
A few things to note from that trailer include his Final Smash, where he “Hulk’s out” into a giant brute, similar to Bowser’s Final Smash in the last game. Also, it would appear that he can deliver a (near) one-hit K.O. with a charged up power meter, which sounds to be an interesting mechanic. And finally, what I once called The Arena is actually now a fully-fledged Punch-Out!! stage, so that’s neat!
Next we has Mario Golf World Tour for the 3DS. It looks neat, overall. I haven’t had a good golf game since Pebble Beach for the SNES, but then I never tried the Mario Golf series. I liked last year’s Mario Tennis so much that I’ve thought about picking it up, but honestly I’m not sure what’s there to get me into it. We’ll have to see how that shapes up, but it’s still a ways down the road, releasing on May 2nd.
Kirby’s Triple Deluxe (I see what you did there, Nintendo) looks to be the exact kind of Kirby game that I love, so I know that will a day one purchase for me. But I’m a fan of the puff ball, and mad collectibles, so I was pretty much drawn to this game like a moth with pyrophilia to a very sexy flame.
Next is Yoshi’s New Island. It’s so adorable, I can’t even tell you. So I’ll just show you!
There was a new Steel Diver game announced for the eShop on 3DS. It’s a first-person sub-shooter, but it honestly looks about as fun as playing Battleship with the comatose. I wasn’t a fan of the previous Steel Diver, and this one just doesn’t look to be doing anything for me as either. At least the price point is right; there’s a free version that’s basically a glorified single player demo with the full-on multi-player.
The original feed for the Nintendo Direct kept cutting out around “Rusty’s Real Deal Baseball” so I had to go back and re-watch it. I’m still not sure I understand the business model here. Apparently you can play a variety of mini-games based around baseball, including just rapidly being pitched by a monstrous half-man, half-pitching-machine demon. Once you beat the main “Bait and PItch” game, you then can buy other games with real world money, but you can haggle him down to cheaper prices through in-game mechanics? I don’t know how I feel about this whole thing. It’s weird.
Pokemon Battle Trozei is coming out. It’s a game with Pokemon in the title so I’m sure it’ll do fine. It’s actually a puzzle game, but it’s not the Pokemon Pinball sequel I’ve been waiting for. Here’s a trailer:
There was a showcase of the character Emmy from the Professor Layton series leading up to the next game, Professor Layton and the Azran Legacy, which is coming out at the end of this month on February 28th. Time to catch up on the acclaimed series if you’re like me and you keep forgetting you own it!
Monster Hunter 4 Ultimatewill be coming out sometime in 2015 so let’s just leave that there for now. It’s Monster Hunter.
Weapon Shop is another game from the Level 5 series where you manage a weapon shop inside the world of a typical JRPG. It sounds neat, but I already played Recettear, so I don’t know how this holds up against it
Inazuma 11 is a JRPG tactical soccer game. I got nothing. This sounds positively insane. It’s an eShop exclusive so keep an eye out there.
Then there’s the Indie Developer blow-out. Treasurenauts is the spiritual sequel to Mutant Mudds, one of my favorite eShop games. Moon Chronicles is a remake to the underappreciated gem Moon. I’m glad that’s getting a 3DS buff. Shovel Knight and Thousand and One Spikes are both hardcore old-school style games that appear to want to rely on nostalgia and modern gameplay to hit solid games out of the park. Retro City Rampage is already out so go check that out if you like the original GTA games.
Ubisoft has a new game coming out for Wii U’s eShop called Child of Light. It looks like an RPG with some gorgeous art and interesting gamepad mechanics. The trailer shows off a pretty slow-paced game, though, so I’d hold out for proper reviews to take a look at that. It’s available in April.
There’s also going to be a sequel to the neat treat that was NES Remix. Volume 2 will feature more notable games like Super Mario Bros. 3, Kirby’s Adventure, and Metroid, all remixed and revved up for new gameplay bites. There’s also going to be Super Luigi Bros. built in; a mirrored version of the original Super Mario Bros. starring Luigi. The trailer hurt my brain.
Starting in April we’ll be seeing GBA titles on the Wii U eShop, which is a little strange. You would think we’d see them on 3DS? But anyway, they’re looking at releasing Metroid Fusion(!),Mario and Luigi: Superstar Saga(!), and the inferior GBA port of Yoshi’s Island.
Donkey Kong Country Tropical Freeze got a new trailer. Here ya go:
Those owls are jerks and I love them.
Then there’s some new Mario Kart 8 footage. I’m incredibly excited for this, and even more so now that we have some new Karters:
And finally a new trailer for the sequel to one of my favorites, Bayonetta 2.
There was some great footage of the new Monolith Software game coming to Wii U. Still no name, but it looks to be the spiritual sequel to Xenoblade Chronicles on Wii. It’s a damn fine looking action JRPG that puts Final Fantasy to shame with it’s style and substance. Xenoblade was one of the Wii’s best games and last generation’s best RPG’s, and the new one seems to be shaping up down a similar path.
So as you can see, Nintendo has a pretty solid line-up this spring. The Wii U could use some more as Bayonetta, the Monoloth Soft game,and Smash are slated for later this year. But we still get some hard hitters in Donkey Kong Country and Mario Kart, not to mention all the Indie goodness coming down the pipeline.
But what are you most excited for, besides Smash, of course? Feel free to pop a comment below.
Persona News Hyper Mega Blast Body Slam Edition XY Gold Plus.
(There’s a lot of news with Persona stuff.)
Ga-reetings and welcome friends of all things Persona! If you were until now unaware, Atlus recently held a big bang blowout of a newsfest and gave us some delightful teasers for what we can expect from our favorite series within the next year. Keep in mind this is all announced as far as Atlus of Japan is concerned, and nothing has been promised to hop the ocean, but given the series’ international appeal, it’s a safe bet we’ll be seeingmost of this at some point! There’s a lot to go into so jumping right in seems best. Let’s start with probably the biggest teaser of them all, the next entry into the franchise: Persona 5!
Great little teaser. Nothing’s really revealed as all we see are some chairs with ball-and-chains around them and an Adult Swim style bump saying “You are slave. Want emancipation?” I don’t know what’s up with that, but my personal hope is that we’re growing up from high school to a sort of wage-slave job. There you are living the doldrums of your dead-end life when something Persona-y happens and sparks a crazy adventure that breaks you free and teaches you to move forward in life.
Or it’s more high school drama. I really don’t care either way, I want in.
The interesting thing is that we’re looking for Winter 2014 for a release date, and on PS4. So much like Persona 4 before it, they plan on holding for a year after the new console launches to put a game out on the old one. Not a bad idea, I mean more people have PS3’s than 4’s at this point. But more so, it’s cheaper. I’m honestly surprised this wasn’t coming out for Vita given the popularity of Persona 4: The Golden, but at the same time I’d bet we’ll see a re-release at some point.
More update than sequel, like Street Fighter 2 Turbo rather than Street Fighter 3, this version of the incredibly good Persona 4: The Arenaappears to be leaping from arcades to PS3. That means more fighting game goodness. The introduction of Yukari and Junpei from Persona 3 helps bolster the ranks. As does the addition of a new character, Sho Minazuki
The game will also continue where the storyline from Persona 4: The Arena left off, so it can be considered a sequel in that regard. Who knows what craziness awaits, but between playable shadow versions of all the characters (which is more like a “B Mode” than an actual additional character), and all the new characters (including one Adachi if the trailer is hinting correctly!), this game is shaping to be tremendous on every level.
If you missed the original announcement for this in September, here ya go!
It turns out this is the game I’m most excited for, although I bet some of that has to do with the fact that Persona 5 had no footage and Persona Q is on the 3DS. This game boasts a gorgeous and adorable artstyle featuring the cast of Persona 3 and 4 having to fight something evil. It appears Tartarus is back, or something very similar has arrived, and along with it are all your favorites. At first I thought this would be some mini-game collection or a Mystery Dungeon style game, but taking a look at that trailer shows that the combat is almost identical to that of Personas 3 and 4.
It seems weird to bring this out on 3DS when only Vita and PS2 owners have had a shot at the series. I wonder if there’s a reason why 3DS owners are getting this specifically, but as an owner of all the things, I am in no way, shape, or form bothered by this. I look forward to it, in fact!
So. It’s a Persona 4 rhythm game. Two of my favorite things together rarely ends poorly so I’m down. I enjoy the look of the main characters Rise, Yu, and Kanami, who hardcore fans may recall was Rise’s rival in her social link. The art style and dance moves look gorgeous, and the music sounds superb, so while this seems like a bit of a ‘just for fun’ type of game, I’m all about it. We’ll hopefully see more on it later this year.
I can’t stop laughing at the English in this trailer. It’s so great.
So what do you think? Any of these you’re excited for? Running out to by a Vita so you can watch Yu Narukami dance for hours on end? Let me know what you think in the comments!
When Smash Bros. for Wii U and Smash Bros for 3DS were announced, It was a shocker at the end to see that Mega Man had joined the ranks! It was mostly a surprise to me for 3 reasons:
1. I was hesitant to believe we’d ever get a 3rd party character again, save for -maybe- Sonic.
2. There’s an increasing mountain of evidence that suggests that Capcom really doesn’t care to continue Mega Man games, perhaps out a deep seeded grudge against Keiji Inafune, the character’s creator. #tinfoilhats
3. and because I was almost positive that if Capcom could throw anything into the ring, it’d be Ryu’s headband. Being a fighting-game character, easily transferable to the Smash style (Spam B for Hadoken, up+B for Shoryuken, etc.), and because he’s just more popular right now, especially for Capcom.
So I’ll admit, I was surprised to see Mega Man. But I’m absolutely happy with the way we got him. His move set just makes perfect sense. I think any of us would have predicted using boss moves for his special attacks, but the using them for his regular attacks never would have occurred to me. And the fact that his buster blasts are his -normal- attack, and a charged shot is his smash? Brilliant! Just brilliant! I’m absolutely thrilled to have him along for the ride.
The obvious question is what do we do with Mega Man? Where does he fit into single player? What does he bring with him in terms of trophies/stickers/assist trophies/music? Well those are mostly all things I discuss in separate posts, but I did want to touch on two things: his final smash and a potential alternate costume.
Samus already has a screen-tall hyper beam, so it’d probably be weird to try and just bring that in for Mega Man, so what else can he do? Looking at other Mega Man appearances in fighting games, we can see Hyper Mega Man from Marvel vs. Capcom 2. He could don his canine companion as armor for the Power Rush Adapter armor, allowing him to go invincible with a unique pool of unblockable, unstoppable moves. Or perhaps the ultimate Final Smash for Mega Man would be that using it releases Mega Man Legends 3 onto your 3DS.
I’m not going to lie, I’m totally happy with this Mega Man, but I wanted the Mega Man Legends version. He was even fairly recently featured in Tatsunoko vs. Capcom, and was a rather unique fighter. Would have loved to see something like that come back. Oh well.
For alternate costumes, I think Mega Man’s silence is going to be golden. It allows us to technically give him any appearance we want. Now, If I had to guess, I’d say his alternate palette swaps are going to be indicative of other Robot Masters (a red and yellow Gutsman style, a white and pink Cutman style, etc.) I’m just saying we have options there. If we did do an alternate costume, Proto Man and Bass are kind of the two obvious choices, but again could be made due in a palette swap. I’m thinking this is where Ryu could get his points, and Mega Man dressed as Ryu would be the costume. I think it’d be neat, and you could even throw in a classic “SHORYUKEN!” for the uppercut move that Mega Man has!
We shall see what the future holds for Mega Man, but so far I’m pretty excited. Thoughts? Comments? General rantings of the lamentably insane? Please, feel free to write/type/scrawl with a plastic fork into the boxes below!
The Year of Luigi finally paid off for Smash fans who got a few glimpses at one of the original 12. Everybody’s favorite second/green banana Luigi will once again be gracing us with his uhm… Well he certainly is unique, isn’t he?
What few screenshots we’ve seen display nothing terribly new. I doubt we’ll see any ghost vacuums or big hammers… Just the usually unusual manner in which we’ve grown accustomed to watching Luigi rocket across the stage just because. He’s even got his really weird taunts still!
Really, nothing about Luigi bothered me, so I’m not sure what’s left for him to do other than to come back and stand his guard. His Final Smash in Brawl was really awkward, albeit strangely fitting. It wasn’t terribly useful, though, so maybe we’ll see a change up there. I’d mimic the sequence of Luigi trying to capture a ghost from Luigi’s Mansion, allowing the player to drag Luigi all over the stage and just blasting anyone that he hits.
If alternate costumes become a thing at some point, it might be found that Luigi’s a bit of a hard guy to dress. His Super Mario Strikers outfit is neat, but doesn’t really capture that “Luigi” feel. The only really decent reference I could think of was The Mysterious Mr. L. If we’re being honest here, Sakurai-san seems content to make Luigi the poster boy for randomness, and so I think if we got any kind of alternate costume for him, there’s no way we’ll see it coming.
That Guy in Green is back, and looks as awesome as ever! What changes would you make for our new Smash games? I’d love to hear your thoughts on our venerable viridian veteran below!