The most recent game in the Animal Crossing comes to us in the form of a spin off titled Happy Home Designer. You play a villager who joins up with the Happy Home Academy in order to help townsfolk build their dream home. Using a new set of furniture organization tools on the bottom screen, and armed with a slowly growing catalog of furniture to choose from, you must fulfill each villager’s request in decorating their pad. Or not. It’s your game, do what you want.
And there in lies the first problem with Happy Home Designer: the lack of structure. On one hand, it’s nice to be given a series of blank canvases to work your interior decorating magic on, but after the 10th, 15th, or 20th time, you’ll start to crave some rules. A challenge. A point structure. Anything that can give you purpose to cramming furniture into some chicken’s new house.
The new way you organize furniture in the houses of your clients is effective, and is hopefully a glimpse into the future of organizing your personal house in future Animal Crossing titles. In fact, this whole game feels like somebody came up with a great new system for organizing furniture, and rather than making a new Animal Crossing game on the WiiU or for whatever the “NX” is going to be, they instead made a game based solely around that function.
That in and of itself wouldn’t be terrible. In fact, the idea of freely creating a house now and again is pretty fun for a little while. Given that the game does nothing more than expand upon a couple of elements from Animal Crossing: New Leaf, while completely removing most of them, a full price is hard to swallow. Not only that, but the supplementary Amiibo Cards lead to inflating the price even further.
The Amiibo Cards are ultimately useless in this title. For the most part, every character that’s on an Amiibo Card can be found in game, so there’s no need to have a card for them once you’ve found them. Alternatively, the cards do make a great way to hunt down your favorite villagers (*cough*Tangy*cough*) and have direct access to them, but that only diminishes the card’s overall value. And at a dollar a card, there’s not a lot of room for Nintendo to be bringing down the value. Some special characters, such as K.K. Slider and Saharah, are (as far as I’ve found) the only characters that can’t be found through regular gameplay and must be scanned in with an Amiibo Card.
What feels like a neat R&D experiment appears to have turned into a full fledged game without a lot of actual substance to justify the price. Add on the 100 Amiibo Cards in randomized packs (for just the first wave) and you’ve got an insane amount of money spent with no real reason to do so. It’s a bad value, through and through.
The Nintendo World Championships and Bethesda start things off strong.
E3 may not technically begin until Tuesday, with most people calling Monday “Day 0,” but Sunday seemed to start off the celebration of all things gaming for this writer with Nintendo and Bethesda bringing some interesting guns to the start of the show.
Nintendo kicked things off with a 20 minute Smash Bros. presentation that saw 2 new fighters added: Roy from Fire Emblem and Ryu from Street Fighter. There was a leak that took the wind out of those announcements, but it didn’t make Ryu’s well-executed inclusion any less important for the Smash series. Also included in the announcement were new stages like Sakura Castle from Street Fighter II, a ton of new music, some new Mii Fighter costumes, and more. Overall it was a pretty packed 20 minutes with something you would have expected to be saved for Nintendo’s proper Digital Direct coming Tuesday. It kinda makes you wonder what they still have up their sleeve.
Then came the Nintendo World Championships 2015 event where 16 competitors played through a gauntlet of Nintendo games to be crowned the first Nintendo World Champion since 1990. Overall the event could have used some work, namely on the identifying who was who during the gameplay front, but the World Premiere of Blastball was interesting. In this new game, you’re in a futuristic looking mech that shoots around a giant death-ball, trying to get it into the opposing teams goal. It’s like Soccer (sorry, football) meets Metroid Prime in some really neat ways. It doesn’t look to be the biggest game of the show, but it’s always nice seeing something debut like that. But once Super Mario Maker was revealed, all the nitpicks and other surprises went down the drain. This was easily the best way to demo the game: have some of Nintendo’s finest create specifically tailored levels and have expert speedrunners try their hand at them. It made for a thrilling show filled with twists, laughs, and a whole lot of childish glee.
Bethesda came out for their first ever show, and overall I don’t think it was that great. Before you take the pitchforks to me, let me explain.
Doom was doing absolutely nothing for me. The atmosphere of the game just doesn’t strike any sort of a cord that I relate too, the visual design was all around unimpressive, and the action just seemed more exhausting than exhilarating. If it wasn’t for Snapback (or as I call it, Super Doomio Maker), a whole new style of modding tool for Doom, I would have passed the whole game off as “Just not for me” and moved on. At least that last bit got me excited.
I’m sorry, but Battlecry just looks awful. The visuals were drab, despite their attempt to inject color into it. The animations were janky as hell. And overall I just got the feeling that this was going to be some Team Fortress 2 meets a MOBA as produced by an independent team of 5 people kind of project, only it was being given it’s own studio by Bethesda. It just… Nope. Don’t think so.
Elder Scrolls Online is just not working for me on a conceptual level, so nothing there was interesting.
There was an announcement for Elder Scrolls: Legends. This is a new free-to-play trading card game that runs on PC and tablets and boasts a trailer that was almost identical to Blizzard’s original Hearthstone trailer. In fact, the whole project sounds like an attempt to cash in on the Hearthstone name, and I don’t know about you, but I’ve only got the funds to dedicate to one money-sucking card game.
Speaking of trying too hard to be Blizzard, Bethesda also announced “Bethesda.net,” a new service that will be your go-to source for “all things Bethesda.” Sounds exactly like Battle.net, the client that Blizzard uses to house all of it’s games. I’m always leery about having another dedicated publisher program on my computer, especially after Ubisoft’s ill-conceived uPlay initiative.
So, my saltiness on Doom not withstanding, that was a pretty bad press conference. That was until Fallout 4 happened. If anybody manages to beat that in-depth look at the insane features planned for that game, we’ll have one of the best E3’s in a long time. Total weapon and armor customization, building your own settlement piece by piece, an insane looking story, second-screen gimmicks. This game has it all, baby. The overall presentation was a bit bloated, but I came away from it feeling that I have a most anticipated game of E3 before the show technically even begins. We’ll see what else everybody is bringing, but man. Fallout fucking 4.
What did you think of the opening round of E3 information? Are you excited to see what everyone else has to offer, or did Fallout 4 give you everything you will ever need?
I don’t think it’s the worst, or even bad at all. But I can’t help feeling let down by the latest brawler from Nintendo due to a few huge missed steps.
If you’ve followed my work, you may have noticed a small obsession between me and the Smash Bros. franchise. I can’t help it. Ever since I spent countless hours playing the Nintendo 64 original with friends, I’ve been hooked on Nintendo’s mascot beat-em-up. Each new version, rare as they actually are, came with years of excitement that eventually lead up to a new batch of countless hours wasted playing the damn thing. That was until Super Smash Bros. for Wii U. Don’t get me wrong, I’ve still wasted countless hours, but I haven’t felt the same thrill that I used to.
If I had to give this article another name, it would be “All the things wrong with Smash Bros. for Wii U.” I’m not saying Smash Bros. Brawl and Melee didn’t have their own problems, but I feel that the potential for this game was hamstrung by a number of design and developmental issues that ultimately weaken the experience.
While I generally think the newcomer cast for Smash Bros. for Wii U is ultimately one of the strongest in the series, there are still some sore thumbs that stick out in the overall line-up that need to be addressed.
The first is the unnecessary omission of Ice Climbers. It’s been documented that the only reason the parka-clad duo was removed was due to limitations of getting them to run on the 3DS version of Smash Bros. I get that it’s a big roster, and the Ice Climbers aren’t particularly loved by the fanbase in general, but it felt like a bit of reckless character weeding and only showed how Smash Bros. for 3DS would begin to hamstring the development of it’s Wii U counterpart.
There was originally going to be a section about how Lucas was removed as well, but he’s apparently coming back as DLC so we’ll let that one slide.
Ganondorf continues to be a big sticking point for me, as he was in Brawl. At least then we got a new look for Ganondorf, and a general redesign that helped to separate him from being a perfect clone of Captain Falcon. However, with Smash Bros. for Wii U, we really had a chance to set up something new with Ganondorf. Maybe we could have had his pig monster form throwing a trident and flame-bats every which way. Or better yet, Toon Ganon could have entered the fray. Instead, however, we just got the same Ganondorf from Brawl, with no real respects to any other Ganondorfs that have yet to grace Smash.
Ultimately, the character roster isn’t bad. There are far more disappointing aspects of the new game.
The 3DS incarnation of Smash rears it’s ugly head in the worst way when it comes to the development of Stages for Smash Bros. for Wii U. Where as Brawl had 31 brand new stages when it came out, SmashBros. for Wii U. only had 28. I know. 3 stages, what a deal, right? But consider the 25 new stages that were introduced for the 3DS version. Granted, some like Guar Plains and Final Destination exist in both, so it’d be more like 20, but even still. That would be 20 more stages we could play on the console, including some of my favorite stages of this whole 4th generation of Smash, SNES Mute City and Spirit Tracks.
But honestly, it’s not just a numbers game. The quality of stages on the Wii U Smash is just low. Palutena’s Temple is a gigantic and unwieldy level that fails to impress visually, Yoshi’s Woolly World just isn’t fun and fails to capture the magic of the visual style in the upcoming platformer by the same name, and Orbital Gate Assault is just plain janky. Very few of the new stages impress on any real scale, and while I appreciate the experimental stages like Jungle Hijinxs, they ultimately don’t land as stages I want to play on. Then there’s the stages that are neat, like Wily’s Castle, Pyrosphere, and Guar Plains, but have this pesky boss that you just can’t get rid of. They take stage hazards to a new and aggravating level of unfun.
Fortunately, there is a solution to this problem, but it’s likely a costly and ultimately unworthy one: develop the 3DS stages into Wii U stages and sell them as DLC, along with brand new stages as promotional material for new games. But heck, I’m just dreaming at that point.
And while I’m ranting about the quality of the stages, fuck Pac-Land. I’m sorry if anyone has a nostalgic trip for that stage, it’s a hot, burning MSPaint nightmare and it needs to be ejected from the game in the next major patch.
Maybe I’d want to play on some of these stages a bit more if there were other reasons to come to them…
It wasn’t until Smash Bros. Brawl that the music of the Smash Bros. series really came into its own. Before that, the music was mostly bland remixes of the most obvious tunes, and there was a very strong limit to what was selected. But when Brawl happened, the music exploded into a wide range of songs, original and remixed, from countless Nintendo games. Most stages had more songs than you could shake a conductor’s wand at, and most of them were great. Smash Bros.for Wii U ultimately tried to repeat history, but it was ultimately unable to make that musical lightning strike twice.
With Brawl, we had great pieces like the Fire Emblem Theme, Corneria, Meta Knight’s Revenge, and Bramble Blast (which turned out to be one of my favorite video game tracks, having never played Donkey Kong Country 2.) There’s no real spectacle in this new soundtrack. No sweeping orchestral pieces, no hilarious vocal arrangements, AND a truncated version of The DK Rap. Next to no songs top even the middle-ground in Brawl‘s overall soundtrack. At least I’ll always have “7 PM/Main Street” track from the new game.
Probably the worst part of the music is that a large chunk of it is locked behind content you don’t want to play.
It’s 2015. Why are we still unlocking content in our fighting game that is essential to playing the fighting game. How many times have you been to a tournament for a game, only to find that they don’t have your favorite character unlocked? (or worst, they’re DLC?) I know some people like the thrill of unlocking things, but in this Age of Ultron The Internet, nothing is a secret 5 minutes after the game releases, if it even makes it that far. It’s just not reasonable to lock your characters, and in the case of Smash Bros., your stages behind any sort of wall.
And the biggest offender in all of this is the Custom Moves.
They were a great idea: Give each character 2 alternates for their Special Moves to really change up how they play. Many tournament communities are taking this as a great way to add variety to the character line-up, and it really throws the Meta into the air. In fact, EVO, arguably the biggest fighting game tournament scene in the world, will be allowing custom moves later this year. How they are going to do this is a mystery to me as it will require them to unlock all of the moves on multiple machines. Have you tried unlocking custom moves yet in Smash Bros. for Wii U? There’s no sure-fire way to get any particular move, it’s all randomly distributed via the numerous modes throughout the game. That is, numerous modes save the one you’re here for, which is the core game itself. No, instead you have to go play Trophy Rush, Master Orders, or the Mario Party like Smash Tour to grind out 8 moves per character, for each of the 47 characters. (48 minus Palutena, who for comes with all of her moves unlocked for some reason.) On top of that, the unlocks are flooded with Equipment, a terrible new feature that’s banned from tournament play because it completely breaks characters in new and terrible ways. Overall, this is an insane, and ultimately boring undertaking for anyone trying to bring out this amazing new feature added to Smash Bros.
Maybe I’m just becoming more nit-picky as I get older, but I hope you can see some of the numerous issues poking me in the rib every time I boot up the new Smash Bros. I blame a large part of it on the feeling that they had to make the 3DS version simultaneously, as it seems to have detracted from their overall work. Also, their sales. I’m willing to bet Smash Bros. for Wii U would have sold more units, and consoles, if the 3DS version didn’t exist.
What do you think? Am I being too harsh on the game? Are there other things that are bothering you? Feel free to post a comment.
Recently, it was announced that Smash Bros. for Wii U and for 3DS would be getting some DLC in the form of characters Mewtwo and Lucas, as well as some costumes for the Mii Fighters. It was also announced that a new poll would go live where you could vote for a character- any character- to be dded to the Smash Bros. roster down the line.
With that new information in mind, it seems like a lot of indie developers want in on some of that sweet Smash action. I’ve decided to compile a list of five of those characters that you should vote for in the poll. You can feel free to vote for your favorite game character here, but I recommend waiting until AFTER you’ve read my article, in case it gives you a better idea.
5. Commander Video
The star of the Bit.Trip series got his start on the Wii Shop back in 2008. The series has been going strong, with Bit.Trip Runner 2: Future Legend of Rhythm Alien releasing as a Wii U launch title. To show that Nintendo has some love for the Commander, he even appears as a trophy in Super Smash Bros. for Wii U. While he may not have a lot on the surface, if you factor in some of his other Bit.Trip games for themes, he could have some cool retro pixel powers and throw bars of gold at his opponents.
Maybe he could just replace Sonic since he’s a better runner anyway. SHOTS FIRED!
Shantae has been around since the Game Boy Color. Her creators at WayForward have developed a ton of great games on the Nintendo platforms, and I considered a fair number of their characters from games like Mighty Switch Force, but it always came back to Shantae having the better move pool and being more recognizable. The half-genie would be a well-deserved addition to the Smash Bros. roster.
Another indie developer that every Nintendo fan should know is Renegade Kid. Their games Dementium and Moon proved that the DS could do a lot with a little, and on the 3DS, some of their best work has come in the form of Xeodrifter and Mutant Mudds. From all of those, I chose Max from Mutant Mudds for his retro-goodness and variety of moves. From an Up+B rocket pack recovery to an arsenal of water canon-based moves, he’s got a lot to offer.
2. Shovel Knight
The Cyan Shoveler is almost -too- well suited for Smash Bros. He has an arsenal of abilities to borrow from his game’s unique boss line-up, a series of his own power ups, and a built in palette swap in the form of alternate armors. There’s no reason for him to not already be in the game, as far as I’m concerned.
It’s hard not to call Cave Story a Nintendo fan’s ideal indie game. At least it’s one of mine, so that’s why Quote got the number one spot. The adorable robot from the Cave Story series is a one-boy-army packing all sorts of weapons that could be converted into the Smash Bros. formula. My favorite idea is his recovery: make it a Down+B combination where he busts out his machine gun and fires it downwards to push up into the air! Plus, the floating island he hails from would make an excellent stage. Imagine fighting on platforms hanging over the game’s signature dark blue clouds with the full moon while the title music plays. Glorious.
But those are my five “Nindies.” What indie character would you/have you voted for to get into Smash Bros? Leave a comment to discuss!
Smash Bros. for 3DS is out of the bag. Some folks in Japan got their hands on a copy of it early and have been streaming all sorts of features and reveals, and it’s nuts. I’m doing my very best to avoid it, but it’s all over the internet right now. I just want to hang out until tomorrow during the live stream Nintendo is holding to kind of get an “official” release on any last minute things. Then I think I’ll be satisfied without needing to dive into the rest. Maybe. I don’t know. We’ll see.
In any case, I’m saving that stuff for a write-up tomorrow. Tonight, let’s bask in the glory of one more list. Let’s talk about the best music they’ve shown off so far for Smash Bros. on the 3DS.
Finally, I was able to put down streams of the Japanese Smash Bros. for 3DS demo long enough to write another article. Here’s a look at the 5 new characters I’m most excited to investigate! Please note that I’m only drawing from confirmed characters, so certain leaky types are going to have to wait until later to be praised.
5. Mii Fighters (Brawler, specifically)
In any fighting game that offers it, I always go with the Create-a-Character. No matter how limited it may be, I’m much more interested in creating my own characters than using preset ones. Smash is the exception to this, but I’m still very excited to investigate customizing my Mii to be a Brawler. I also tend to pick characters with an up-close and personal fighting style, so unless he turns out to be a Captain Falcon clone, I’ll be enjoying the fisticuffs Mii Fighter has to offer.
4. Mega Man
I didn’t grow up playing Mega Man games like a lot of people. I didn’t pop in until the X series on SNES, and Legends is my favorite off-shoot. But I still appreciate the Blue Bomber in all his forms, and this one looks to be handcrafted for maximum fan service. He also appears to be a super unique fighter with a lot of tools at his disposal, so I’m interested to check him out.
3. Wii Fit Trainer
Before, she was just going to be a fun character that came out of nowhere, but when I learned she’s also a charge character I became much more interested. For those who don’t know, she uses the Deep Breathing technique to charge the power of her attacks. It goes in combination with her Sun Salutation charge-up shot, making for a dangerous combination. I enjoyed playing Lucas in Project M, who had a similar mechanic, and I’m hoping that the Wii Fit Trainer works in a similar manner. I look forward to finding out soon!
2. Robin the Tactician
Ever since I played Fire Emblem: Awakening, I’ve wanted The Tactician, or Robin, as a Smash character. It turns out that Mr. Sakurai and I were on the same wavelength with his design, too, because Robin does everything I imagined he would. He throws out spells and fights with the Levin Sword, creating a mix-up that makes him wholly unique from other sword fighters. I’m hoping he has a “Hood up” alternate appearance, but I somehow doubt it at this point. Oh well!
I’ve been an Animal Crossing fan for years now, and I’ve always wanted the Villager to make an appearance. In my head, he utilized his tools a bit more to do his work, like recovering with the fishing rod as a whip/grapple mechanic, but Mr. Sakurai’s realization of him is even better. The way he moves, the weapons he uses, and his Final Smash are all brilliant. I look forward to weeding out my opponents one at a time in the near future.
What Newcomers are you excited to play as? Anybody in particular catch your eye? Feel free to drop a comment and keep the discussion going!
For me, it’s just as much fun seeing an old favorite get redesigned and refit for the upcoming Smash as it is to see a new face enter the fray. That was the thought behind creating this list. Maybe it’s just a new costume, or maybe they were my main and I’m excited to see their changes (and new custom movesets!). Either way, these are the five veterans I’m most excited to see return.
5. Toon Link
I didn’t like the way Toon Link looked in Smash Bros. Brawl. The sort of Twilight Princess art style that all the characters had didn’t fit him. He looked drab and dreary compared to his trophies that used his Wind Waker model. I’m glad to see him in this new engine where he’s much more colorful and expressive. That alone is all I need to know about him to want to keep him as one of my main characters.
Bowser was always a character I wanted to love but couldn’t. He just didn’t hold up well enough for me. I normally play as big, slow characters as it is, but something about him was -too- big and slow. That, and his move set just didn’t appeal to me. However, we’ve seen Bowser get a huge moveset makeover, and now he looks primed for combat. The most recent 3DS tournament at Comic-Con came down to a Bowser on Bowser fight, so you know he’s picking up playability. I’m excited to see where that new moveset takes him.
Similar to Bowser, I really wanted to learn Pit in Brawl, but couldn’t find anything about him I really liked. He was annoying, he felt cheap, and he didn’t have a whole lot of fun tricks. Most of that seems to have changed for the new game, and I’m hoping that’ll bring me around on Ol’ Pitty-Pat. From his better voice actor, to his revamped moveset, it seems like they’ve done a lot to make Pit more in line with what I wanted when I first picked him up.
2. King DeDeDe
He was probably my first love in Brawl. Everything was perfect as a long time fan of the Kirby franchise. Nothing was more satisfying to me than lining up that perfect hammer blow and KOing somebody at a relatively low percentage, just because I could. In the new Smash, King DeDeDe appears to be more expressive, and, hopefully, more fine tuned like Bowser. I’m interested to see what custom moves he’s going to mix up his arsenal with.
Ike was a character I couldn’t figure out for the longest time. Then one day, fairly recently, he just sort of clicked, and he’s been my main since. His outrageous knockback and damage potential, combined with his hefty weight, has made him a big favorite of mine. His new redesign makes him look like somebody actually capable of wielding a bodacious broadsword like his, and I really appreciate that. Like all of the previous characters, I’m very interested to see how he’s changed in the new game.
So those are my five faves, but what about yours? Do you have any returning characters you’re excited to see? Even if they haven’t been confirmed, who would you love to see return? Please feel free to leave a comment!
Fighting games these days love alternate costumes. It’s a great way to have unlockable aspects of a game without necessary hiding your roster, or even a great way to make some extra cash post release of a game. We’ve seen some instances of alternate costumes in the upcoming Smash Bros. for Wii U and 3DS like a male alternative to the Wii Fit Trainer and multiple different Animal Crossing Villagers. I’ve decided to think a little more on the topic. Basically, these are costumes I’d probably pay money in the future to have if they’re not already in the game.
5. Majora’s Mask for Mii Fighters
Majora’s Mask is still one of my favorite Zelda games. It may not have held up as well in terms of raw gameplay, but the story and atmosphere still rank among the best in the industry. It’s not a secret that the mask itself remains an important icon in my life, and I always love finding it in games like Guacamelee, Zelda: A Link Between Worlds, and Animal Crossing. So it should be no surprise that I want it to be one of the costume options for my Mii to don in the upcoming Smash Bros. games.
4. Cosmic Spirit for Rosalina
I’m very hyped for Rosalina. She’s easily one of my favorite Mario characters, and I always seem to enjoy what they do with her in any game they put her in. You may recall that she appeared in Super Mario Galaxy 2 to assist players on their journey in the form of the Cosmic Spirit. If not, there it is above! For obvious reasons, this would make an awesome alternate costume for Rosalina.
3. Rupee Armor for Link
It looks like somebody has already modeled this idea in Brawl, so that makes imagining it a little easier. The Rupee Armor was an awesome little armor set you could get in Zelda: Twilight Princess that made you invincible as long as you had rupees for it to consume. I think it goes without saying that we would remove that little caveat and just leave it a nice armor to put Link in, but just in case, I just said it.
2. Lobster Shirt for Toon Link
This idea was implemented into Project M, and I think it should be used in a more official capacity. The more casual outfit is my preferred way to play Zelda: Wind Waker, and I believe it’s just more visually interesting. Plus there’s a lobster on it.
1. Meowser for Bowser
My number one most wanted costume was the biggest surprise of Super Mario 3D World: Meowser. Bowser donning the cat bell and turning into the ferocious-yet-fuzzy villain was a highlight for that game. It was easily one of the best boss fights in Mario history. I think it would only be fair to bring this costume back for Bowser to terrorize his foes with in Smash Bros.
Those are just some of my costume ideas. What are yours? Sound off in the comments section so I can see what creative ideas you have!
In a perfect world, these challengers would approach.
It seems almost pointless to still talk about characters I want to see in the next iteration of Smash Bros. Between all the announcements we already have and the supposed leaks of upcoming reveals, there doesn’t seem to be much room left for speculation. But that’s not going to stop me. If nothing else, we can consider these ideas for future installments in the series.
The places to be in the next iteration of Super Smash Bros.
A while back I ran a series of regular updates about the content I wanted to see in the next Smash games. With the Japanese release only 10 days away, I wanted to revisit that feature with some of the information we have now and give an update to my most wanted lists. Today, we’re starting with the 5 most wanted battlegrounds for clashing in Smash Bros. for the Wii U and 3DS.
5. Retro Corneria – Star Fox
There hasn’t been a new Star Fox in the 7 years since Smash Bros. Brawl came out, so there isn’t anything new to draw from. With that in mind, I suggest we go back to the original, which has never seen a stage in Smash.
The goal here is to replicate the look of the FX Chip in glorious HD. For the stage design itself, I would want something like a replica of the Lylat Cruise stage from Brawl, just refitted it was rendered in the FX Chip style. It could fly between different levels, like Lylat Cruise, but the most important thing is maintaining the SNES style of 3D graphics.
4. Skytown – Metroid Prime 3
Well before there was Bioshock Infinite, we were already sailing sky-rails in Metroid Prime 3: Corruption. Skytown was one of the game’s many amazing locations, and featured floating towers that were connected by rails. A stage based on a part of this city would be appropriate to Smash‘s floating stage design, and would also be a well-needed representation from the Prime series.
Man I really want an HD Metroid Prime.
3. Pushmo – Pushmo
Pushmo is easily one of this handheld generation’s best games, and certainly one of Nintendo’s best new IP’s. For those two reasons alone, it deserves an entire stage in the new Smash Bros. games. Imagine yourself having to fight on these squared surfaces that are pulled out by the game’s protagonist Malo. As the stage goes, he keeps pulling out new stacks of blocks, altering the landscape of the battlefield as the stage continues to endlessly climb upwards on a mountain of Pushmo. It would be a difficult stage to pull off, but I think it would be one of the coolest new locals in the games.
2. Fountain Gardens – Kirby’s Epic Yarn
In all honestly, I’m okay with anything at all from Kirby’s Epic Yarn, but it has to happen. The game’s gorgeous hand-stitched design needs representation on one of the Smash Bros. stages. It could take the form of Quilty Square, or a design based off the first level, or even a rotating map based on the game’s world map. I don’t care. It just needs to be a reality.
1. Sunset Shore – Donkey Kong Country Returns
Perhaps my favorite idea, and the most difficult to pull off, is a stage based on Sunset Shore from Donkey Kong Country Returns. The stage is simple: put together some platforms that are all flat colored with a gorgeous sunset background. Then, make sure all the fighters have a similar flat color with specific highlights depending on their most prominent features, just like in the picture above. It would be a painstaking task to do that to the 35+ characters we have, not to mention alternate costumes. But if it could be done well, I think it would be the most visually interesting stage in a Smash Bros. game to date.
What do you guys think of the list? Any stages you’d like to see in an upcoming Smash game? Let me know in the comments below!