When people talk about a ‘hard-hitting, satisfying, choice-based story’, it’s always invariably about a AAA-Title; some game with a honking huge budget that features more bells and whistles than you can shake a stick at. But at the end of the day, it’s the story that sticks with you that should matter. Telltale’s The Walking Dead Season 1 was certainly not a triple-A title, but it was a story that stuck with you. It had multiple varied characters, all of whom felt like actual flawed people trying to get by in a world ravaged by the zombie apocalypse. Now, with The Walking Dead Season 2 beginning it’s run of episodic content, I eagerly dug into the first episode, “All That Remains.” I’ll be avoiding spoilers in this particular post; partially due to the newness of the game, but also because I feel you should experience the game itself. After the cut, I’ll be going into some general impressions on it, but nothing story-specific. That’ll be a later post!