One of the original Smash participants, Fox has managed to maintain a fairly consistent status quo. Despite having been cloned twice over, more or less, I think he needs to stay relatively the same. I mean we shouldn’t go breaking the wheel here; it’s the clones who need to switch up their game a bit more, not the original.
I’m a huge fan of this design for Fox, and I’m glad to see them sticking with it. It looks more rough and tumble, and I always kind of pictured Fox as a Captain Kirk kind of captain. Also, I just like the more vibrant palette, though I do wish they’d dial back the weasel head a bit. I want alternate costumes for everybody as unlockable goodies in the next Smash, and I think borrowing from his Assault design would be a great second costume. It’s a little more spacey and a little less roguish, but I still find it plenty iconic enough of the furred flyer.
I’m going to come out and say it: The Landmaster was a terrible Final Smash. It was insanely overpowered. It wasn’t as bad, or bugged, as Falco’s, but there were just too many ways to kill a person with it. Come next Smash, perhaps he could have something something a little more kind, like a sniper bullet to the head. Seriously, though, perhaps a Smash more akin to a high powered weapon upgrade from Slippy teleported onto the field and allowing him to go gun-crazy. Or a Call of Duty assault where his Arwing just lowers and starts laying into people on the field. You know. That perk.
Being his fourth return, and judging by all the vids so far, there’s nothing terribly new to discuss with Fox. It’s a might bit boiler-plate, but maybe there’s something I’m missing! Feel free to discuss this devilishly handsome fighter pilot from space down below!
I’ve known about Pilotwings for a while. As somebody who used to read every Nintendo Power magazine, I’ve always been keenly aware of its existence, and more or less aware of what it was. But I had never played one until Pilotwings Resort came out for the 3DS. I know, I’m a rotten human. For what it’s worth, I rather liked Pilotwings Resort, and it drove me to go check out the original on the Wii’s Virtual Console. I’ve come back to report that either I or that game are terrible, perhaps both, and that I am no closer to understanding the concept of a Pilotwings stage.
Fortunately, it’s just airplanes and skydiving, so there’s not a whole lot to get.
Without knowing exactly what this stage is about, I can tell you right now that I am glad to see any and all Mode 7 references in Smash Bros. for Wii U. That does, however, create an interesting thought: why is this a Wii U stage? If it was just Pilotwings from the SNES version it would fit because Wii U stages are meant to be pulled from console iterations of games. But Wuhu Island from Pilotwings Resort is clearly in the background, and that was a 3DS title. The question is: Is Wuhu Island just a wink and a nudge to Pilotwings Resort, while in this otherwise SNES focused stage? Or is this what they’re really blowing the island?
Anyone that thought Wuhu Island wasn’t going to feature prominently somewhere in the next Smash Bros. was keenly lying to themselves. It’s easily one of the biggest “characters” Nintendo has created in the past decade, and it was only a matter of “how” it was going to appear, not “if.” But I don’t know that I wanted it like this. Don’t get me wrong, I enjoyed Pilotwings Resort, but to use that as the sole appearance of the island? I really hope this is just a bit of an in-joke if you wedge the camera to far to one side, and not indicative of Wuhu’s full-fledged presence.
On one hand, it would make sense that flying all around the island on a bi-plane was the level. With as much space as that island has, it had to obvious that there would be a rotating stage element to it. With Skyloft taking the approach of Brawl‘s Delfino Island, it kind of figured that the only thing left would be a Aero Dive style stage with a singular platform (in this case, a biplane) that moves all around the environment. Even if we were using the fact that Wuhu Island was primarily focused in Wii Fit and Wii Sports: Resort, it would still make the most sense. Remember, there was a biplane flying diversion in Wii Sports: Resort, so it’s not entirely out of left-field.
Fortunately (or not?) we don’t know all the details, and Wuhu still has a chance to be it’s own stage(s), which I believe it rightly deserves. This isn’t some random Pokemon in the background, or Animal Crossing villagers throwing down a midnight K.K. Rave. This is one of the most iconic characters for Smash, and while it can’t have it’s own roster slot (*snrk*), it needs it’s own stage slot, not tacked on to arguably the most irrelevant title for it to star in yet.
There’s still plenty of more time before we see anything! But what do you think, readers? Do you want Pilotwings to wrap around Wuhu, or do you want something more? Do you think Wuhu Island will be it’s own beast, and do you even want that? (Note: Too bad, because it’s happening.) Feel free to discuss in the comments section below!
When Smash Bros. for Wii U and Smash Bros for 3DS were announced, It was a shocker at the end to see that Mega Man had joined the ranks! It was mostly a surprise to me for 3 reasons:
1. I was hesitant to believe we’d ever get a 3rd party character again, save for -maybe- Sonic.
2. There’s an increasing mountain of evidence that suggests that Capcom really doesn’t care to continue Mega Man games, perhaps out a deep seeded grudge against Keiji Inafune, the character’s creator. #tinfoilhats
3. and because I was almost positive that if Capcom could throw anything into the ring, it’d be Ryu’s headband. Being a fighting-game character, easily transferable to the Smash style (Spam B for Hadoken, up+B for Shoryuken, etc.), and because he’s just more popular right now, especially for Capcom.
So I’ll admit, I was surprised to see Mega Man. But I’m absolutely happy with the way we got him. His move set just makes perfect sense. I think any of us would have predicted using boss moves for his special attacks, but the using them for his regular attacks never would have occurred to me. And the fact that his buster blasts are his -normal- attack, and a charged shot is his smash? Brilliant! Just brilliant! I’m absolutely thrilled to have him along for the ride.
The obvious question is what do we do with Mega Man? Where does he fit into single player? What does he bring with him in terms of trophies/stickers/assist trophies/music? Well those are mostly all things I discuss in separate posts, but I did want to touch on two things: his final smash and a potential alternate costume.
Samus already has a screen-tall hyper beam, so it’d probably be weird to try and just bring that in for Mega Man, so what else can he do? Looking at other Mega Man appearances in fighting games, we can see Hyper Mega Man from Marvel vs. Capcom 2. He could don his canine companion as armor for the Power Rush Adapter armor, allowing him to go invincible with a unique pool of unblockable, unstoppable moves. Or perhaps the ultimate Final Smash for Mega Man would be that using it releases Mega Man Legends 3 onto your 3DS.
I’m not going to lie, I’m totally happy with this Mega Man, but I wanted the Mega Man Legends version. He was even fairly recently featured in Tatsunoko vs. Capcom, and was a rather unique fighter. Would have loved to see something like that come back. Oh well.
For alternate costumes, I think Mega Man’s silence is going to be golden. It allows us to technically give him any appearance we want. Now, If I had to guess, I’d say his alternate palette swaps are going to be indicative of other Robot Masters (a red and yellow Gutsman style, a white and pink Cutman style, etc.) I’m just saying we have options there. If we did do an alternate costume, Proto Man and Bass are kind of the two obvious choices, but again could be made due in a palette swap. I’m thinking this is where Ryu could get his points, and Mega Man dressed as Ryu would be the costume. I think it’d be neat, and you could even throw in a classic “SHORYUKEN!” for the uppercut move that Mega Man has!
We shall see what the future holds for Mega Man, but so far I’m pretty excited. Thoughts? Comments? General rantings of the lamentably insane? Please, feel free to write/type/scrawl with a plastic fork into the boxes below!
The Year of Luigi finally paid off for Smash fans who got a few glimpses at one of the original 12. Everybody’s favorite second/green banana Luigi will once again be gracing us with his uhm… Well he certainly is unique, isn’t he?
What few screenshots we’ve seen display nothing terribly new. I doubt we’ll see any ghost vacuums or big hammers… Just the usually unusual manner in which we’ve grown accustomed to watching Luigi rocket across the stage just because. He’s even got his really weird taunts still!
Really, nothing about Luigi bothered me, so I’m not sure what’s left for him to do other than to come back and stand his guard. His Final Smash in Brawl was really awkward, albeit strangely fitting. It wasn’t terribly useful, though, so maybe we’ll see a change up there. I’d mimic the sequence of Luigi trying to capture a ghost from Luigi’s Mansion, allowing the player to drag Luigi all over the stage and just blasting anyone that he hits.
If alternate costumes become a thing at some point, it might be found that Luigi’s a bit of a hard guy to dress. His Super Mario Strikers outfit is neat, but doesn’t really capture that “Luigi” feel. The only really decent reference I could think of was The Mysterious Mr. L. If we’re being honest here, Sakurai-san seems content to make Luigi the poster boy for randomness, and so I think if we got any kind of alternate costume for him, there’s no way we’ll see it coming.
That Guy in Green is back, and looks as awesome as ever! What changes would you make for our new Smash games? I’d love to hear your thoughts on our venerable viridian veteran below!